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Magic Items
Scrolls, Staffs, & Wands
SCROLLS
A scroll is a spell (or collection of spells)
that has been stored in written form. A spell on a scroll can be used
only once. The writing vanishes from the scroll when the spell is
activated. Using a scroll is basically like casting a spell.
Physical Description: A scroll is a heavy sheet of fine
vellum or high-quality paper. An area about 8 1/2 inches wide and 11
inches long is sufficient to hold one spell. The sheet is reinforced at
the top and bottom with strips of leather slightly longer than the
sheet is wide. A scroll holding more than one spell has the same width
(about 8 1/2 inches) but is an extra foot or so long for each extra
spell. Scrolls that hold three or more spells are usually fitted with
reinforcing rods at each end rather than simple strips of leather. A
scroll has AC 9, 1 hit point, hardness 0, and a break DC of 8.
To protect it from wrinkling or tearing, a scroll is rolled up
from both ends to form a double cylinder. (This also helps the user
unroll the scroll quickly.) The scroll is placed in a tube of ivory,
jade, leather, metal, or wood. Most scroll cases are inscribed with
magic symbols which often identify the owner or the spells stored on
the scrolls inside. The symbols often hide magic traps.
Activation: To activate a scroll, a spellcaster must
read the spell written on it. Doing so involves several steps and
conditions.
Decipher the Writing: The writing on a scroll must be
deciphered before a character can use it or know exactly what spell it
contains. This requires a read magic spell or a successful Spellcraft
check (DC 20 + spell level).
Deciphering a scroll to determine its contents does not
activate its magic unless it is a specially prepared cursed scroll. A
character can decipher the writing on a scroll in advance so that he or
she can proceed directly to the next step when the time comes to use
the scroll.
Activate the Spell: Activating a scroll requires
reading the spell from the scroll. The character must be able to see
and read the writing on the scroll.
Activating a scroll spell requires no material components or
focus. (The creator of the scroll provided these when scribing the
scroll.) Note that some spells are effective only when cast on an item
or items. In such a case, the scroll user must provide the item when
activating the spell. Activating a scroll spell is subject to
disruption just as casting a normally prepared spell would be. Using a
scroll is like casting a spell for purposes of arcane spell failure
chance.
To have any chance of activating a scroll spell, the scroll
user must meet the following requirements.
-
The spell must be of the correct type (arcane or divine).
Arcane spellcasters (wizards, sorcerers, and bards) can only use
scrolls containing arcane spells, and divine spellcasters (clerics,
druids, paladins, and rangers) can only use scrolls containing divine
spells. (The type of scroll a character creates is also determined by
his or her class.)
-
The user must have the spell on his or her class list.
-
The user must have the requisite ability score.
If the user meets all the requirements noted above, and her
caster level is at least equal to the spell’s caster level, she can
automatically activate the spell without a check. If she meets all
three requirements but her own caster level is lower than the scroll
spell’s caster level, then she has to make a caster level check (DC =
scroll’s caster level + 1) to cast the spell successfully. If she
fails, she must make a DC 5 Wisdom check to avoid a mishap (see Scroll
Mishaps, below). A natural roll of 1 always fails, whatever the
modifiers.
Determine Effect: A spell successfully activated from a
scroll works exactly like a spell prepared and cast the normal way.
Assume the scroll spell’s caster level is always the minimum level
required to cast the spell for the character who scribed the scroll
(usually twice the spell’s level, minus 1), unless the caster
specifically desires otherwise.
The writing for an activated spell disappears from the scroll.
Scroll Mishaps: When a mishap occurs, the spell on the
scroll has a reversed or harmful effect. Possible mishaps are given
below.
-
A surge of uncontrolled magical energy deals 1d6 points of
damage per spell level to the scroll user.
-
Spell strikes the scroll user or an ally instead of the
intended target, or a random target nearby if the scroll user was the
intended recipient.
-
Spell takes effect at some random location within spell
range.
-
Spell’s effect on the target is contrary to the spell’s
normal effect.
-
The scroll user suffers some minor but bizarre effect
related to the spell in some way. Most such effects should last only as
long as the original spell’s duration, or 2d10 minutes for
instantaneous spells.
-
Some innocuous item or items appear in the spell’s area.
-
Spell has delayed effect. Sometime within the next 1d12
hours, the spell activates. If the scroll user was the intended
recipient, the spell takes effect normally. If the user was not the
intended recipient, the spell goes off in the general direction of the
original recipient or target, up to the spell’s maximum range, if the
target has moved away.
Several arcane spells are different in level for sorcerers and
wizards than they are for bards. Such spells appear on the table at the
level appropriate to a sorcerer or wizard (considered the default
because bards typically don’t involve themselves in scribing scrolls).
Likewise, some divine spells are different in level for
clerics and druids than they are for paladins and rangers. Such spells
appear at the level appropriate to a cleric or druid (considered the
default because paladins and rangers typically don’t involve themselves
in scribing scrolls).
If a divine spell is cast at different levels by clerics and
druids, it appears at the level appropriate to a cleric (considered the
default choice between clerics and druids).
Many spells are either arcane or divine, depending on the
class of the caster. Such spells appear on both lists at the level
appropriate to the class of the arcane or divine caster.
Table: SCROLL TYPES
| d% roll |
Type |
| 01–70 |
Arcane |
| 71–100 |
Divine |
Table: NUMBER OF SPELLS ON A SCROLL
| Scroll Type |
Number of Spells |
| Minor scroll |
1d3 spells |
| Medium scroll |
1d4 spells |
| Major scroll |
1d6 spells |
Table: SCROLL SPELL LEVELS
| Minor |
Medium |
Major |
Spell Level |
Spell’s Caster Level1 |
| 01–05 |
— |
— |
0 |
1st |
| 06–50 |
— |
— |
1st |
1st |
| 51–95 |
01–05 |
— |
2nd |
3rd |
| 96–100 |
06–65 |
— |
3rd |
5th |
| — |
66–95 |
01–05 |
4th |
7th |
| — |
96–100 |
06–50 |
5th |
9th |
| — |
— |
51–70 |
6th |
11th |
| — |
— |
71–85 |
7th |
13th |
| — |
— |
86–95 |
8th |
15th |
| — |
— |
95–100 |
9th |
17th |
| 1 These numbers assume that the creator
is a cleric, druid, or wizard. |
|
Table: ARCANE SPELL SCROLLS
| 0-Level Arcane Spells |
| d% |
Spell |
Market Price |
| 01–04 |
acid splash |
12 gp 5 sp |
| 05–08 |
arcane mark |
12 gp 5 sp |
| 09–13 |
dancing
lights |
12 gp 5 sp |
| 14–17 |
daze |
12 gp 5 sp |
| 18–24 |
detect
magic |
12 gp 5 sp |
| 25–28 |
detect
poison |
12 gp 5 sp |
| 29–32 |
disrupt
undead |
12 gp 5 sp |
| 33–37 |
flare |
12 gp 5 sp |
| 38–42 |
ghost sound |
12 gp 5 sp |
| 43–44 |
know
direction |
12 gp 5 sp |
| 45–50 |
light |
12 gp 5 sp |
| 51–52 |
lullaby |
12 gp 5 sp |
| 53–57 |
mage hand |
12 gp 5 sp |
| 58–62 |
mending |
12 gp 5 sp |
| 63–67 |
message |
12 gp 5 sp |
| 68–72 |
open/close |
12 gp 5 sp |
| 73–77 |
prestidigitation |
12 gp 5 sp |
| 78–81 |
ray of
frost |
12 gp 5 sp |
| 82–87 |
read magic |
12 gp 5 sp |
| 88–94 |
resistance |
12 gp 5 sp |
| 95–96 |
summon
instrument |
12 gp 5 sp |
| 97–100 |
touch of fatigue |
12 gp 5 sp |
| |
| 1st-Level Arcane Spells |
| d% |
Spell |
Market Price |
| 01–03 |
alarm |
25 gp |
| 04–05 |
animate
rope |
25 gp |
| 06–07 |
burning
hands |
25 gp |
| 08–09 |
cause fear |
25 gp |
| 10–12 |
charm person |
25 gp |
| 13–14 |
chill touch |
25 gp |
| 15–16 |
color spray |
25 gp |
| 17–19 |
comprehend
languages |
25 gp |
| 20 |
confusion,
lesser |
50 gp |
| 21 |
cure
light wounds |
50 gp |
| 22–24 |
detect
secret doors |
25 gp |
| 25–26 |
detect
undead |
25 gp |
| 27–29 |
disguise
self |
25 gp |
| 30–32 |
endure
elements |
25 gp |
| 33–35 |
enlarge
person |
25 gp |
| 36–37 |
erase |
25 gp |
| 38–40 |
expeditious
retreat |
25 gp |
| 41 |
feather
fall |
25 gp |
| 42–43 |
grease |
25 gp |
| 44–45 |
hold portal |
25 gp |
| 46–47 |
hypnotism |
25 gp |
| 48–49 |
identify |
125 gp |
| 50–51 |
jump |
25 gp |
| 52–54 |
mage armor |
25 gp |
| 55–56 |
magic
missile |
25 gp |
| 57–59 |
magic
weapon |
25 gp |
| 60–62 |
mount |
25 gp |
| 63–64 |
magic aura |
25 gp |
| 65–66 |
obscuring
mist |
25 gp |
| 67–74 |
protection
from chaos/evil/good/law |
25 gp |
| 75–76 |
ray
of enfeeblement |
25 gp |
| 77–78 |
reduce
person |
25 gp |
| 79–80 |
remove fear |
50 gp |
| 81–82 |
shield |
25 gp |
| 83–84 |
shocking
grasp |
25 gp |
| 85–86 |
silent image |
25 gp |
| 87–88 |
sleep |
25 gp |
| 89–90 |
summon
monster I |
25 gp |
| 91–93 |
floating
disk |
25 gp |
| 94–95 |
true strike |
25 gp |
| 96 |
undetectable
alignment |
50 gp |
| 97–98 |
unseen
servant |
25 gp |
| 99–100 |
ventriloquism |
25 gp |
| |
| 2nd-Level Arcane Spells |
| d% |
Spell |
Market Price |
| 01 |
animal
messenger |
200 gp |
| 02 |
animal
trance |
200 gp |
| 03 |
arcane lock |
175 gp |
| 04–06 |
bear’s
endurance |
150 gp |
| 07–08 |
blindness/deafness |
150 gp |
| 09–10 |
blur |
150 gp |
| 11–13 |
bull’s
strength |
150 gp |
| 14 |
calm emotions |
200 gp |
| 15–17 |
cat’s grace |
150 gp |
| 18–19 |
command
undead |
150 gp |
| 20 |
continual
flame |
200 gp |
| 21 |
cure
moderate wounds |
200 gp |
| 22 |
darkness |
150 gp |
| 23–25 |
darkvision |
150 gp |
| 26 |
daze
monster |
150 gp |
| 27 |
delay
poison |
200 gp |
| 28–29 |
detect
thoughts |
150 gp |
| 30–31 |
disguise
self |
150 gp |
| 32–34 |
eagle’s
splendor |
150 gp |
| 35 |
enthrall |
200 gp |
| 36–37 |
false life |
150 gp |
| 38–39 |
flaming
sphere |
150 gp |
| 40 |
fog cloud |
150 gp |
| 41–43 |
fox’s
cunning |
150 gp |
| 44 |
ghoul touch |
150 gp |
| 45–46 |
glitterdust |
150 gp |
| 47 |
gust of
wind |
150 gp |
| 48–49 |
hypnotic
pattern |
150 gp |
| 50–52 |
invisibility |
150 gp |
| 53–55 |
knock |
150 gp |
| 56 |
phantom
trap |
200 gp |
| 57–58 |
levitate |
150 gp |
| 59 |
locate
object |
150 gp |
| 60 |
magic mouth |
160 gp |
| 61–62 |
acid arrow |
150 gp |
| 63 |
minor image |
150 gp |
| 64–65 |
mirror
image |
150 gp |
| 66 |
misdirection |
150 gp |
| 67 |
obscure
object |
150 gp |
| 68–70 |
owl’s wisdom |
150 gp |
| 71–73 |
protection
from arrows |
150 gp |
| 74–75 |
pyrotechnics |
150 gp |
| 76–78 |
resist
energy |
150 gp |
| 79 |
rope trick |
150 gp |
| 80 |
scare |
150 gp |
| 81–82 |
scorching ray |
150 gp |
| 83–85 |
see
invisibility |
150 gp |
| 86 |
shatter |
150 gp |
| 87 |
silence |
200 gp |
| 88 |
sound burst |
200 gp |
| 89 |
spectral hand |
150 gp |
| 90–91 |
spider climb |
150 gp |
| 92–93 |
summon
monster II |
150 gp |
| 94–95 |
summon swarm |
150 gp |
| 96 |
hideous
laughter |
150 gp |
| 97 |
touch
of idiocy |
150 gp |
| 98–99 |
web |
150 gp |
| 100 |
whispering wind |
150 gp |
| |
| 3rd-Level Arcane Spells |
| d% |
Spell |
Market Price |
| 01–02 |
arcane
sight |
375 gp |
| 03–04 |
blink |
375 gp |
| 05–06 |
clairaudience/clairvoyance |
375 gp |
| 07 |
cure
serious wounds |
525 gp |
| 08–10 |
daylight |
525 gp |
| 11–12 |
deep
slumber |
375 gp |
| 13–15 |
dispel
magic |
375 gp |
| 16–17 |
displacement |
375 gp |
| 18 |
explosive
runes |
375 gp |
| 19–20 |
fireball |
375 gp |
| 21–22 |
flame arrow |
375 gp |
| 23–25 |
fly |
375 gp |
| 26–27 |
gaseous
form |
375 gp |
| 28–29 |
gentle
repose |
375 gp |
| 30 |
glibness |
525 gp |
| 31 |
good hope |
525 gp |
| 32–33 |
halt undead |
375 gp |
| 34–36 |
haste |
375 gp |
| 37–38 |
heroism |
375 gp |
| 39–40 |
hold person |
375 gp |
| 41 |
illusory
script |
425 gp |
| 42–44 |
invisibility
sphere |
375 gp |
| 45–47 |
keen edge |
375 gp |
| 48–49 |
tiny hut |
375 gp |
| 50–51 |
lightning
bolt |
375 gp |
| 52–59 |
magic circle against
chaos/evil/good/law |
375 gp |
| 60–62 |
magic
weapon, greater |
375 gp |
| 63–64 |
major image |
375 gp |
| 65–66 |
nondetection |
425 gp |
| 67–68 |
phantom
steed |
375 gp |
| 69–71 |
protection
from energy |
375 gp |
| 72–73 |
rage |
375 gp |
| 74–75 |
ray
of exhaustion |
375 gp |
| 76 |
sculpt sound |
525 gp |
| 77 |
secret page |
375 gp |
| 78 |
sepia
snake sigil |
875 gp |
| 79 |
shrink item |
375 gp |
| 80–81 |
sleet storm |
375 gp |
| 82–83 |
slow |
375 gp |
| 84 |
speak
with animals |
525 gp |
| 85–86 |
stinking
cloud |
375 gp |
| 87–88 |
suggestion |
375 gp |
| 89–90 |
summon
monster III |
375 gp |
| 91–93 |
tongues |
375 gp |
| 94–95 |
vampiric
touch |
375 gp |
| 96–98 |
water
breathing |
375 gp |
| 99–100 |
wind wall |
375 gp |
| |
| 4th-Level Arcane Spells |
| d% |
Spell |
Market Price |
| 01–02 |
animate
dead |
1,050 gp |
| 03–05 |
arcane eye |
700 gp |
| 06–07 |
bestow
curse |
700 gp |
| 08–10 |
charm monster |
700 gp |
| 11–13 |
confusion |
700 gp |
| 14–15 |
contagion |
700 gp |
| 16–17 |
crushing
despair |
700 gp |
| 18 |
cure
critical wounds |
1,000 gp |
| 19 |
detect
scrying |
700 gp |
| 20–23 |
dimension
door |
700 gp |
| 24–26 |
dimensional
anchor |
700 gp |
| 27–28 |
enervation |
700 gp |
| 29–30 |
enlarge
person, mass |
700 gp |
| 31–32 |
black
tentacles |
700 gp |
| 33–34 |
fear |
700 gp |
| 35–37 |
fire shield |
700 gp |
| 38–39 |
fire trap |
725 gp |
| 40–42 |
freedom
of movement |
1,000 gp |
| 43 |
geas, lesser |
700 gp |
| 44–46 |
globe of
invulnerability, lesser |
700 gp |
| 47–48 |
hallucinatory
terrain |
700 gp |
| 49–50 |
ice storm |
700 gp |
| 51–52 |
illusory
wall |
700 gp |
| 53–55 |
invisibility,
greater |
700 gp |
| 56–57 |
secure
shelter |
700 gp |
| 58 |
locate
creature |
700 gp |
| 59–60 |
minor
creation |
700 gp |
| 61 |
modify
memory |
1,000 gp |
| 62 |
neutralize
poison |
1,000 gp |
| 63–64 |
resilient
sphere |
700 gp |
| 65–66 |
phantasmal
killer |
700 gp |
| 67–68 |
polymorph |
700 gp |
| 69–70 |
rainbow
pattern |
700 gp |
| 71 |
mnemonic
enhancer |
700 gp |
| 72–73 |
reduce
person, mass |
700 gp |
| 74–76 |
remove
curse |
700 gp |
| 77 |
repel
vermin |
1,000 gp |
| 78–79 |
scrying |
700 gp |
| 80–81 |
shadow
conjuration |
700 gp |
| 82–83 |
shout |
700 gp |
| 84–85 |
solid fog |
700 gp |
| 86 |
speak
with plants |
1,000 gp |
| 87–88 |
stone shape |
700 gp |
| 89–91 |
stoneskin |
950 gp |
| 92–93 |
summon
monster IV |
700 gp |
| 94–96 |
wall of
fire |
700 gp |
| 97–99 |
wall of ice |
700 gp |
| 100 |
zone of silence |
1,000 gp |
| |
| 5th-Level Arcane Spells |
| d% |
Spell |
Market Price |
| 01–02 |
animal
growth |
1,125 gp |
| 03–05 |
baleful
polymorph |
1,125 gp |
| 06–07 |
interposing
hand |
1,125 gp |
| 08–09 |
blight |
1,125 gp |
| 10–12 |
break
enchantment |
1,125 gp |
| 13–14 |
cloudkill |
1,125 gp |
| 15–17 |
cone of cold |
1,125 gp |
| 18–19 |
contact
other plane |
1,125 gp |
| 20 |
cure
light wounds, mass |
1,625 gp |
| 21–23 |
dismissal |
1,125 gp |
| 24–26 |
dispel
magic, greater |
1,625 gp |
| 27–28 |
dominate
person |
1,125 gp |
| 29 |
dream |
1,125 gp |
| 30–31 |
fabricate |
1,125 gp |
| 32–33 |
false
vision |
1,375 gp |
| 34–35 |
feeblemind |
1,125 gp |
| 36–39 |
hold
monster |
1,125 gp |
| 40 |
secret chest |
1,125 gp |
| 41 |
magic jar |
1,125 gp |
| 42–43 |
major
creation |
1,125 gp |
| 44–45 |
mind fog |
1,125 gp |
| 46–47 |
mirage
arcana |
1,125 gp |
| 48–49 |
mage’s
faithful hound |
1,125 gp |
| 50–51 |
mage’s
private sanctum |
1,125 gp |
| 52–53 |
nightmare |
1,125 gp |
| 54–57 |
overland
flight |
1,125 gp |
| 58–60 |
passwall |
1,125 gp |
| 61 |
permanency |
10,125 gp1 |
| 62–63 |
persistent
image |
1,125 gp |
| 64–65 |
planar
binding, lesser |
1,125 gp |
| 66–67 |
prying eyes |
1,125 gp |
| 68–69 |
telepathic
bond |
1,125 gp |
| 70–71 |
seeming |
1,125 gp |
| 72–74 |
sending |
1,125 gp |
| 75–76 |
shadow
evocation |
1,125 gp |
| 77 |
song of
discord |
1,625 gp |
| 78–79 |
summon
monster V |
1,125 gp |
| 80 |
symbol of
pain |
2,125 gp |
| 81 |
symbol of
sleep |
2,125 gp |
| 82–83 |
telekinesis |
1,125 gp |
| 84–88 |
teleport |
1,125 gp |
| 89–90 |
transmute
mud to rock |
1,125 gp |
| 91–92 |
transmute
rock to mud |
1,125 gp |
| 93–95 |
wall of
force |
1,125 gp |
| 96–98 |
wall of
stone |
1,125 gp |
| 99–100 |
waves of fatigue |
1,125 gp |
| 1 Includes experience point cost up
to 2,000 XP. |
| |
| 6th-Level Arcane Spells |
| d% |
Spell |
Market Price |
| 01–02 |
acid fog |
1,650 gp |
| 03–05 |
analyze
dweomer |
1,650 gp |
| 06 |
animate
objects |
2,400 gp |
| 07–09 |
antimagic
field |
1,650 gp |
| 10–12 |
bear’s
endurance, mass |
1,650 gp |
| 13–14 |
forceful
hand |
1,650 gp |
| 15–17 |
bull’s
strength, mass |
1,650 gp |
| 18–20 |
cat’s
grace, mass |
1,650 gp |
| 21–23 |
chain
lightning |
1,650 gp |
| 24–25 |
circle of
death |
2,150 gp |
| 26 |
contingency |
1,650 gp |
| 27–28 |
control water |
1,650 gp |
| 29 |
create undead |
2,350 gp |
| 30 |
cure
moderate wounds, mass |
2,400 gp |
| 31–33 |
disintegrate |
1,650 gp |
| 34–37 |
dispel
magic, greater |
1,650 gp |
| 38–40 |
eagle’s
splendor, mass |
1,650 gp |
| 41–42 |
eyebite |
1,650 gp |
| 43 |
find the
path |
2,400 gp |
| 44–45 |
flesh to
stone |
1,650 gp |
| 46–48 |
fox’s
cunning, mass |
1,650 gp |
| 49 |
geas/quest |
1,650 gp |
| 50–52 |
globe
of invulnerability |
1,650 gp |
| 53 |
guards
and wards |
1,650 gp |
| 54 |
heroes’
feast |
2,400 gp |
| 55–56 |
heroism,
greater |
1,650 gp |
| 57 |
legend lore |
1,900 gp |
| 58–59 |
mislead |
1,650 gp |
| 60 |
mage’s
lucubration |
1,650 gp |
| 61–62 |
move earth |
1,650 gp |
| 63–64 |
freezing
sphere |
1,650 gp |
| 65–67 |
owl’s
wisdom, mass |
1,650 gp |
| 68–69 |
permanent
image |
1,650 gp |
| 70–71 |
planar
binding |
1,650 gp |
| 72–73 |
programmed
image |
1,675 gp |
| 74–75 |
repulsion |
1,650 gp |
| 76–78 |
shadow walk |
1,650 gp |
| 79–81 |
stone to
flesh |
1,650 gp |
| 82–83 |
suggestion,
mass |
1,650 gp |
| 84–85 |
summon
monster VI |
1,650 gp |
| 86 |
symbol of
fear |
2,650 gp |
| 87 |
symbol
of persuasion |
6,650 gp |
| 88 |
sympathetic
vibration |
2,400 gp |
| 89–90 |
transformation |
1,950 gp |
| 91–93 |
true seeing |
1,900 gp |
| 94–95 |
undeath
to death |
2,150 gp |
| 96–97 |
veil |
1,650 gp |
| 98–100 |
wall of iron |
1,700 gp |
| |
| 7th-Level Arcane Spells |
| d% |
Spell |
Market Price |
| 01–03 |
arcane
sight, greater |
2,275 gp |
| 04–07 |
banishment |
2,275 gp |
| 08–10 |
grasping
hand |
2,275 gp |
| 11–13 |
control
undead |
2,275 gp |
| 14–16 |
control
weather |
2,275 gp |
| 17–19 |
delayed
blast fireball |
2,275 gp |
| 20–21 |
instant
summons |
3,275 gp |
| 22–25 |
ethereal
jaunt |
2,275 gp |
| 26–28 |
finger
of death |
2,275 gp |
| 29–31 |
forcecage |
23775 gp |
| 32–35 |
hold
person, mass |
2,275 gp |
| 36–38 |
insanity |
2,275 gp |
| 39–42 |
invisibility,
mass |
2,275 gp |
| 43 |
limited
wish |
3,775 gp1 |
| 44–45 |
mage’s magnificent
mansion |
2,275 gp |
| 46–48 |
mage’s sword |
2,275 gp |
| 49–51 |
phase door |
2,275 gp |
| 52–54 |
plane shift |
2,275 gp |
| 55–57 |
power
word blind |
2,275 gp |
| 58–61 |
prismatic
spray |
2,275 gp |
| 62–64 |
project
image |
2,280 gp |
| 65–67 |
reverse
gravity |
2,275 gp |
| 68–70 |
scrying,
greater |
2,275 gp |
| 71–73 |
sequester |
2,275 gp |
| 74–76 |
shadow
conjuration, greater |
2,275 gp |
| 77 |
simulacrum |
7,275 gp2 |
| 78–80 |
spell turning |
2,275 gp |
| 81–82 |
statue |
2,275 gp |
| 83–85 |
summon
monster VII |
2,275 gp |
| 86 |
symbol
of stunning |
7,275 gp |
| 87 |
symbol
of weakness |
7,275 gp |
| 88–90 |
teleport
object |
2,275 gp |
| 91–95 |
teleport,
greater |
2,275 gp |
| 96–97 |
vision |
2,775 gp |
| 98–100 |
waves
of exhaustion |
2,275 gp |
| 1 Assumes no material component in
excess of 1,000 gp and no XP cost in excess of 300 XP. |
| 2 Assumes no XP cost in excess of
1,000 gp. |
| |
| 8th-Level Arcane Spells |
| d% |
Spell |
Market Price |
| 01–02 |
antipathy |
3,000 gp |
| 03–05 |
clenched fist |
3,000 gp |
| 06–08 |
binding |
8,500 gp1 |
| 09–12 |
charm
monster, mass |
3,000 gp |
| 13 |
clone |
4,000 gp |
| 14–16 |
create
greater undead |
3,000 gp |
| 17–19 |
demand |
3,600 gp |
| 20–22 |
dimensional
lock |
3,000 gp |
| 23–26 |
discern
location |
3,000 gp |
| 27–29 |
horrid
wilting |
3,000 gp |
| 30–32 |
incendiary
cloud |
3,000 gp |
| 33–35 |
iron body |
3,000 gp |
| 36–38 |
maze |
3,000 gp |
| 39–41 |
mind blank |
3,000 gp |
| 42–44 |
moment
of prescience |
3,000 gp |
| 45–48 |
telekinetic
sphere |
3,000 gp |
| 49–51 |
irresistible
dance |
3,000 gp |
| 52–54 |
planar
binding, greater |
3,000 gp |
| 55–57 |
polar ray |
3,000 gp |
| 58–60 |
polymorph
any object |
3,000 gp |
| 61–63 |
power
word stun |
3,000 gp |
| 64–66 |
prismatic
wall |
3,000 gp |
| 67–70 |
protection
from spells |
3,500 gp |
| 71–73 |
prying
eyes, greater |
3,000 gp |
| 74–76 |
scintillating
pattern |
3,000 gp |
| 77–78 |
screen |
3,000 gp |
| 79–81 |
shadow
evocation, greater |
3,000 gp |
| 82–84 |
shout,
greater |
3,000 gp |
| 85–87 |
summon
monster VIII |
3,000 gp |
| 88–90 |
sunburst |
3,000 gp |
| 91 |
symbol of
death |
8,000 gp |
| 92 |
symbol
of insanity |
8,000 gp |
| 93–94 |
sympathy |
4,500 gp |
| 95–98 |
temporal
stasis |
3,500 gp |
| 99–100 |
trap the
soul |
13,000 gp1 |
| 1 Assumes a creature of 10 HD or less. |
| |
| 9th-Level Arcane Spells |
| d% |
Spell |
Market Price |
| 01–03 |
astral
projection |
4,870 gp |
| 04–07 |
crushing hand |
3,825 gp |
| 08–12 |
dominate
monster |
3,825 gp |
| 13–16 |
energy
drain |
3,825 gp |
| 17–21 |
etherealness |
3,825 gp |
| 22–25 |
foresight |
3,825 gp |
| 26–31 |
freedom |
3,825 gp |
| 32–36 |
gate |
8,825 gp |
| 37–40 |
hold
monster, mass |
3,825 gp |
| 41–44 |
imprisonment |
3,825 gp |
| 45–49 |
meteor
swarm |
3,825 gp |
| 50–53 |
mage’s
disjunction |
3,825 gp |
| 54–58 |
power
word kill |
3,825 gp |
| 59–62 |
prismatic
sphere |
3,825 gp |
| 63–66 |
refuge |
3,825 gp |
| 67–70 |
shades |
3,825 gp |
| 71–76 |
shapechange |
3,825 gp |
| 77–79 |
soul bind |
3,825 gp |
| 80–83 |
summon
monster IX |
3,825 gp |
| 84–86 |
teleportation
circle |
4,825 gp |
| 87–91 |
time stop |
3,825 gp |
| 92–95 |
wail
of the banshee |
3,825 gp |
| 96–99 |
weird |
3,825 gp |
| 100 |
wish |
28,825 gp1 |
| 1 Assumes no material component cost
in excess of 10,000 gp and no XP cost in excess of 5,000 XP. |
|
|
Table: DIVINE SPELL SCROLLS
| |